![]() PyTorch 2.0 offers the same eager-mode development and user experience, while fundamentally changing and supercharging how PyTorch operates at compiler level under the hood. PyTorch’s biggest strength beyond our amazing community is that we continue as a first-class Python integration, imperative style, simplicity of the API and options. Over the last few years we have innovated and iterated from PyTorch 1.0 to the most recent 1.13 and moved to the newly formed PyTorch Foundation, part of the Linux Foundation. More on this soon.Introducing PyTorch 2.0, our first steps toward the next generation 2-series release of PyTorch. Probably not this way, but we are working on a way to extend the dev-kit program beyond launch. Can I skip the line to get my retail unit early? You can use the same tools and testing methods with a retail unit that you can with a dev-kit. Yes - there's nothing special about the dev-kits, no special hardware or software that makes them easier to develop for. We don't recommend it unless you're just testing UI - you won't be able to test GPU performance with a VM.Ĭan you use a retail Steam Deck as a dev-kit? Issues like the sticky B button some developers have reported have been addressed and won't be an issue for customers.Ĭan we use a VM for Steam Deck development? Yes, that's the whole reason behind these engineering builds, is to test manufacturing and see if there are any issues that need to be fixed. I've heard there are issues with the EV2 dev-kit hardware - are those fixed in the final version? Yes, we're sending dev-kits around the world, including regions that are not part of the initial Steam Deck launch. I'm a developer outside the countries where Steam Deck is being released - can I still get a dev-kit? If you don't have a dev-kit, you can test for Steam Deck compatibility with your own hardware, following the instructions here. That said, we won't have enough kits for every developer - we're looking at what titles players who have reserved a Steam Deck play the most, as well as general community interest - and prioritizing the developers of those titles for dev-kits. We are still looking at dev-kit requests and are about to send out a second wave of approvals - so if you haven't already submitted a hardware request here please make sure you do so. ![]() What's the status on dev-kit requests and how are you selecting who gets one? For answers to questions commonly asked by Deck customers, see. ![]() This page covers the questions asked by developers and publishers at our Steamworks Steam Deck event. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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